Limit Break

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Syntax: limit

Each character class has their very own limit break. They are executed during battle when your Limit meter gets full and you type limit (when full the word limit will appear in front of your prompt). Dying does not clear the limit bar, however fighting a monster that is too close, or lower, to your own level will not raise it either.

Damage for a Limit Break is determined by your level, and nothing else. Contrary to popular belief, Every damaging limit has the exact same range of damage.

By default, standard combat will slowly raise your limit break, however with the use of Overdrive Materia, a player can alter what actions will raise the meter.

Using your highest level limit will always require a full limit break bar, however each lower limit uses progressively less of your bar, down to 50%. For example, if you have up to your 3rd limit break, using your 2nd limit break will only cost/use 90% of your limit break bar, and does not need to wait until your bar is full to execute, while your 1st limit will only use 80%.

Contents

First Limit

Every player starts with their first Limit Break. It requires no learning or manuals to master. Black Mage Focus

White Mage Revive (Heals)

Warrior Crescent Wave

Thief Dark Tricks

Summoner Kirin (Heals)

Rune Knight Rune Strike

Monk Earth Strike

Gunner Unload

Engineer Fire Beam

Dragoon No Moment

Chemist Potion Barrage (Heals)

Blue Mage Copycat

Rune Knight Aura Smash

Second Limit

To learn your class' second limit, one must hold the limit manual as they fight throughout the land. The limit manual for level 2 limit breaks can be found in a store in Solace.

Rune Knight Aura Smash

Summoner Asura (Heals)

Thief Treasure Hunter

Warrior Moon Spiral

White Mage Holy Wind (Heals)

Monk Aurablast

Gunner Minigun

Engineer Tech Missile

Dragoon Dragon Whisper

Chemist Tonic Rain (Heals)

Blue Mage Interceptor

Black Mage Doom Wheel

Third Limit

The third limit manual is sold currently only from the Event Vending Machine.

Rune Knight Burst Aura

Summoner Farplane Gate (Heals)

Thief Eviscerate

Warrior Cherry Blossom

White Mage White Shadow (Heals)

Monk Thousand Fists

Gunner Pistol Barrage

Black Mage Calamity

Blue Mage Shockwave Pulsar

Chemist Elixir Explosion (Heals)

Dragoon Wind Spear

Engineer Shockstorm

Fourth Limit

The fourth limit manual is sold currently only from the Event Vending Machine.

Warrior Finishing Touch

Thief Shadow Step

Summoner Seraphim (Heals)

Rune Knight Aura Blade

Monk Meteor Strike

Gunner Power Shot

Engineer Satellite Beam

Dragoon Spear Storm

Chemist Philosopher Sigil (Heals)

Blue Mage Spectral Beast

Black Mage Hadouken

White Mage Pulse of Life (Heals)

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