Cactaur

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Contents

Fact-File

Description

They are a race of creatures that physically resemble cacti and are typically depicted in a distinct running pose with stiff arms and legs. Their apperance is finalised with two round black dots representing their eyes and an oval oblong one to symbolise its mouth, aptly finished with three yellow quills at the top of their heads.

Depending on the powers of the summoner, the cactaur summoned can be of varying strength and size. (The latter being more apt for rp reasons only).

Location

Cactaur is every summoner's beginning aeon.

Strengths and Weaknesses

The cactaur is Well-rounded in offence and defence commands, granting the summoner both Party and Summoner-only Defence skills. All forms of cactaur's damage are physical, thereby ignoring the effects of the moons Talin'Kal and Loi.

Abilities

Commands

Lv. 1 : 1 Needle - Attacks the enemy for a single low damage hit.

Lv. 15 : 10 Needles - Attacks the enemy for a single low to moderate damage hit.

Lv. 30 : 100 Needles - Attacks the enemy for a single moderate damage hit.

Lv. 45 : Needle Barrier- Surround the party with a barrier of needles, damaging enemies when dealt melee damage.

Lv. 60 : 1000 Needles - Attacks the enemy for a single moderate to high damage hit.

Lv. 75 : Cactaur Boogie- The party's evade is raised by 99, thereby raising evade to the maximum possible of 15%.

Lv. 90 : Needle Shield - A more powerful version of Needle Barrier surrounds solely the summoner.

Lv. 105 : Needle Cloud - Attacks all enemies in the room for moderate to high area damage.

Lv. 150 : 10000 Needles - Attacks the enemy for a single high damage hit.

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